Effect of Using Augmented Reality Media on Students’ Learning Interest in Thematic Subjects
Keywords:
augmented reality media, student learning interest, scienceAbstract
This study aims to determine the effect of using Augmented Reality as a learning medium on students' interest in science subjects in Class IV SD in Bengkulu City. This study uses a quantitative approach to the type of experimental research. The research method used is the quasi-experimental method. The population in this study were all fourth-grade students at SD 07 Bengkulu City. The samples in this study were students of class IVA as the experimental class and IV B as the control class. The instrument used in this study was a questionnaire using a Likert scale which was given through a pretest and posttest. The data from this study were analyzed using the prerequisite test with the normality test and homogeneity test. From the research results it is known that the results of the t-test that have been carried out with the SPSS program, it is obtained at a significance value (2-tailed), namely 0.00, which means it is smaller than 0.05. So seen from the basis of t-test decision making, that is, if the significant value (2-tailed) is less than 0.05, then H???? is accepted, which means that there is a significant difference in the learning interest of the experimental class students and the control class. It concluded that using Augmented Reality as a learning medium affects students' learning interest in science subject class IV SD Bengkulu City.
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